The aftermath of Irregular STG Life + other things.

Even though I had announced it at the last minute, it was great having all of you guys come and watch the stream. Here's hoping to an even better session next time!

I've learned a few things while streaming, due to the loads of discussion that were had during the stream's chatroom. It's also time I cross out and add a few things into the goal list that was made in the previous post.

Battle Garegga MAX RANK
Erppo and Azinth over at MotK requested this. Jesus Christ, this mode is impossible, with a capital I. Not only do enemies shoot craploads more at you, the enemies themselves have higher defense, so they take more shots before getting destroyed. Speaking of which, it makes the 1st stage so tedious. You know those sets of stationery tanks or so that drop mini bomb icons at the very beginning? It's impossible on max rank, since the tanks take a lot of hits and you only end up destroying about 3-4 tanks in total. Oh, and the bosses....don't even get me started with the bosses. Increasing the rank ramps up their health so high, bossfights nearly take an eternity, resulting in many timeouts. Funny thing is that when Glow Squid (final boss) times out and goes into its 2nd form, the music pretty much dies out and you end up fighting the crazy thing w/ no music. Overall, I can see why many superplayers suicide to minimize rank. When it gets too high, it's not only difficult, it's just plain annoying. I like it better when rank only affects bullet density and not the enemies' defense.

Dimahoo / Great Mahou Daisakusen - MAX Difficulty
Bananamatic requested this during the stream, so I checked it out. Just as I expected from a Raizing game, this game is deadly at MAX difficulty. There's not much I can say about Dimahoo except I 'credit-fed like a GameSpot reviewer'. All the bosses are freaking hard and I went through the misfortune of destroying both arms of Gigafacer during its last phase, which unleashed a set of unavoidable bullet hell. It was still fun though but Jesus Christ, it was fucking hard.

DoDonPachi [no-vertical] attempt.
This was probably one of the highlights of the stream. I never actually attempted this seriously until yesterday's stream, and let me tell you, it provides a rush of adrenaline like none other. I didn't think the game would actually be doable with up and down movement restricted but it's certainly possible. I've made it up to Stage 6's boss on my best try and it's satisfying as hell. The sad part is that this is even better than any other legitimate attempts I have ever done.

Anyway, in conclusion, great stream as usual, it was really nice talking to some of you (the usual people), even some newcomers that showed up. I'll be sure to announce the 4th one sometime down the road with an updated goal list.